The making for Thinking of Flowers


Yes. This game was based on that one mini game in Friends of Mineral Town.

I've learned so much from making this game. It all started from a prototype that only took a day to make in Unity, but all the other assets and polish took a few more days. I learned how to actually use Blender with making this game, which I have to say took way more time than everything else. Based on my commits, it seemed like it took me ten days before I was able to make the 3D model for the flower (and several other 3D models unrelated to the game). The following days were focused in integrating the animations with what's happening in the game. The animation in this game isn't that stellar but I'm happy I've made something come to light.

List of the resources I've found useful in making the game:

Here are my Blender specific resources:

Files

Thinking of Flowers.zip 60 MB
Jul 30, 2019

Get Thinking of Flowers

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