The making for Thinking of Flowers
Thinking of Flowers » Devlog
Yes. This game was based on that one mini game in Friends of Mineral Town.
I've learned so much from making this game. It all started from a prototype that only took a day to make in Unity, but all the other assets and polish took a few more days. I learned how to actually use Blender with making this game, which I have to say took way more time than everything else. Based on my commits, it seemed like it took me ten days before I was able to make the 3D model for the flower (and several other 3D models unrelated to the game). The following days were focused in integrating the animations with what's happening in the game. The animation in this game isn't that stellar but I'm happy I've made something come to light.
List of the resources I've found useful in making the game:
- I used the GameEvent ScriptableObject from https://github.com/roboryantron/Unite2017 and I highly recommend aspiring game developers to watch his talk at https://www.youtube.com/watch?v=raQ3iHhE_Kk
- PXLTIGER's Fantasy Landscape blended just about right with the models I made. (https://assetstore.unity.com/packages/3d/environments/fantasy-landscape-103573)
- I made my NavMeshAgent rotate towards the direction its heading from HANGARTER's post. (https://thehangarter.wordpress.com/2017/05/25/rotating-the-character-with-navmeshagent-navigation/)
- The soil turning dark after watering (That's what I forgot! The water effects!) was from Balikk's blend shader. (https://forum.unity.com/threads/fading-between-two-textures.511066/)
- The pop up appearing around the player's head whenever he fails to water a crop uses eses's code snippet (https://forum.unity.com/threads/create-ui-health-markers-like-in-world-of-tanks.432935/). It converts screen or world space position to canvas space. I hope I'm getting the jargon right.
Here are my Blender specific resources:
- I started from BlenderGuru's tutorials. Here's the beginner's playlist (https://www.youtube.com/watch?v=VT5oZndzj68&list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P). I've also watched his intermediate tutorials (https://www.youtube.com/playlist?list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a).
- Darrin Lile covers everything from Blender to importing those Blender files in Unity. I guess I'm just gonna link his YouTube channel. (https://www.youtube.com/channel/UCyu4kn_ROhA34jug2g_AwJA)
Files
Thinking of Flowers.zip 60 MB
Jul 30, 2019
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